Autodesk MAYA Urdu Tutorial

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Autodesk MAYA Urdu Tutorial

This Autodesk Maya course in urdu is a 7 Volume fast pace comprehensive course on 1-DVD . This course is intended for those who are willing to work in this industry standard 3D software. Which covers major areas of 3D industry like modeling, maps, materials, lights, cameras, animation, rendering etc.

Course Features

  • Lectures 177
  • Quizzes 1
  • Duration 4 Hours
  • Skill level All level
  • Language Urdu
  • Students 0
  • Assessments Self
  • Chapter 1

    • Lecture 1.1 1. Intro Locked 0m
    • Lecture 1.2 2. Learning Movies by AutoDesk Locked 0m
    • Lecture 1.3 3. Interface Locked 0m
    • Lecture 1.4 4. Move Tool Locked 0m
    • Lecture 1.5 5. Rotate Tool Locked 0m
    • Lecture 1.6 6. Scale Tool Locked 0m
    • Lecture 1.7 7. View port navigation-1 Locked 0m
    • Lecture 1.8 8. View port navigation-2 Locked 0m
    • Lecture 1.9 9. End Volume 1 Locked 0m
  • Chapter 2

    • Lecture 2.1 1. Selecting Objects Locked 0m
    • Lecture 2.2 2. Wire Frame Mode, Shaded Mode Locked 0m
    • Lecture 2.3 3. Cartesian Coordinate System Locked 0m
    • Lecture 2.4 4. Cartesian Coordinate System in MAYA Locked 0m
    • Lecture 2.5 5. View port navigation Locked 0m
    • Lecture 2.6 6. Select(Q), Move(W), Rotate(E), Scale Tools(R) Locked 0m
    • Lecture 2.7 7. 1st Project Locked 0m
    • Lecture 2.8 8. Building block Locked 0m
    • Lecture 2.9 9. Building blocks Locked 0m
    • Lecture 2.10 10. 2nd Project Locked 0m
    • Lecture 2.11 11. Review Locked 0m
    • Lecture 2.12 12. Primitives from Shelf Locked 0m
    • Lecture 2.13 12. NURB Sphere Locked 0m
    • Lecture 2.14 14. Polygon Sphere Locked 0m
    • Lecture 2.15 15. Subdivision Sphere Locked 0m
    • Lecture 2.16 16. Pivot Point (1) Locked 0m
    • Lecture 2.17 17. Pivot Point (2) Locked 0m
    • Lecture 2.18 18. ire frame (Mesh) Inputs Locked 0m
    • Lecture 2.19 19. Swishing View poarts Locked 0m
    • Lecture 2.20 20. Subobject&Component (vertex,1) Locked 0m
    • Lecture 2.21 21. Subobject&Component (vertex,2) Locked 0m
    • Lecture 2.22 22. Subobject&Component (Edg,1) Locked 0m
    • Lecture 2.23 23. Subobject&Component (Edg,2) Locked 0m
    • Lecture 2.24 24. Subobject&Component (Face,) Locked 0m
    • Lecture 2.25 25. Outliner Locked 0m
    • Lecture 2.26 26. Project Management Locked 0m
    • Lecture 2.27 27. Shortcut keys Locked 0m
    • Lecture 2.28 28. Assigning Hotkeys Locked 0m
    • Lecture 2.29 29. Wire frame on Shaded Locked 0m
    • Lecture 2.30 30. X-Ray Locked 0m
    • Lecture 2.31 31. Hyper graph and Outliner Locked 0m
    • Lecture 2.32 32. Hyper graph Hierarchy Locked 0m
    • Lecture 2.33 33. Hyper graph Connections Locked 0m
    • Lecture 2.34 34. Hyper graph Hierarchy Example Locked 0m
    • Lecture 2.35 35. Attribute Editor Locked 0m
    • Lecture 2.36 36. Snap to Grids Locked 0m
    • Lecture 2.37 37. Snap to Curves Locked 0m
    • Lecture 2.38 38. Snap to Points Locked 0m
    • Lecture 2.39 39. Layers Locked 0m
    • Lecture 2.40 40. End Volume 2 Locked 0m
  • Chapter 3

    • Lecture 3.1 1. Review of Primitives types (NURBS & Polygon) Locked 0m
    • Lecture 3.2 2. Definition of NURB mesh Locked 0m
    • Lecture 3.3 3. CV Curve Locked 0m
    • Lecture 3.4 4. EP Curve Locked 0m
    • Lecture 3.5 5. Revolve Locked 0m
    • Lecture 3.6 6. Review Locked 0m
    • Lecture 3.7 7. Close Curve Locked 0m
    • Lecture 3.8 8. Loft Locked 0m
    • Lecture 3.9 9. Curve Selection Sequence Locked 0m
    • Lecture 3.10 10. Extrude Locked 0m
    • Lecture 3.11 11. Path Selection sequence Locked 0m
    • Lecture 3.12 12. Path on Surface-1 Locked 0m
    • Lecture 3.13 12. Path on Surface-2 Locked 0m
    • Lecture 3.14 14. Path on Surface-3 Locked 0m
    • Lecture 3.15 15. Path on Surface Loft Locked 0m
    • Lecture 3.16 16. Planer Locked 0m
    • Lecture 3.17 17. Intro of Stitch-1 Locked 0m
    • Lecture 3.18 18. Intro of Stitch-2 Locked 0m
    • Lecture 3.19 19. Stitch Surface Points Locked 0m
    • Lecture 3.20 20. Stitch Edges Tool Locked 0m
    • Lecture 3.21 21. Global Stitch Locked 0m
    • Lecture 3.22 22. Free form Fillet Locked 0m
    • Lecture 3.23 23. Fillet Blend Tool Locked 0m
    • Lecture 3.24 24. Intro Sculpt Geometry Tool Locked 0m
    • Lecture 3.25 25. Sculpt Geometry Tool Locked 0m
    • Lecture 3.26 26. Sculpt Geometry Tool Brush Locked 0m
    • Lecture 3.27 27. Sculpt Geometry Parameters Locked 0m
    • Lecture 3.28 28. Sculpt Geometry Tool Stroke Locked 0m
    • Lecture 3.29 29. Lattice Modifier Locked 0m
    • Lecture 3.30 30. Bend Deformer Locked 0m
    • Lecture 3.31 31. Flare Deformer Locked 0m
    • Lecture 3.32 32. Sine Deformer Locked 0m
    • Lecture 3.33 33. Squash Deformer Locked 0m
    • Lecture 3.34 34. Twist Deformer Locked 0m
    • Lecture 3.35 35. Wave Deformer Locked 0m
  • Chapter 4

    • Lecture 4.1 1. Primitives Locked 0m
    • Lecture 4.2 2. Face, Vertex, Edge Locked 0m
    • Lecture 4.3 3. Selection Angel Locked 0m
    • Lecture 4.4 4. Smooth Locked 0m
    • Lecture 4.5 5. Smooth-2 Locked 0m
    • Lecture 4.6 6. Sculp Geometry Locked 0m
    • Lecture 4.7 7. Bevel Edge Locked 0m
    • Lecture 4.8 8. Bevel Vertex Locked 0m
    • Lecture 4.9 9. Bevel Face Locked 0m
    • Lecture 4.10 10. Extrude Face Locked 0m
    • Lecture 4.11 11. Extrude Vertex Locked 0m
    • Lecture 4.12 12. Extrude Edge Locked 0m
    • Lecture 4.13 13. Keep Faces Together Locked 0m
    • Lecture 4.14 14. Project step-1 Locked 0m
    • Lecture 4.15 15. Project step-2 Locked 0m
    • Lecture 4.16 16. Project step-3 Locked 0m
    • Lecture 4.17 17. Cut Faces Tool Locked 0m
    • Lecture 4.18 18. Split Polygon Tool Locked 0m
    • Lecture 4.19 19. Insert Edge Loop Tool Locked 0m
    • Lecture 4.20 20. Offset Insert Edge Loop Tool Locked 0m
    • Lecture 4.21 21. Add Divisions Locked 0m
    • Lecture 4.22 22. Combine / Separate Locked 0m
    • Lecture 4.23 23. Boolien (union) Locked 0m
    • Lecture 4.24 24. Boolien (Difference) Locked 0m
    • Lecture 4.25 25. Boolien (Intersection) Locked 0m
    • Lecture 4.26 26. Poke Face Locked 0m
    • Lecture 4.27 27. Wedge Face Locked 0m
    • Lecture 4.28 28. Subdiv Proxy-1 Locked 0m
    • Lecture 4.29 29. Subdiv Proxy-2 Locked 0m
    • Lecture 4.30 30. SubDiv Proxy Introduction Locked 0m
    • Lecture 4.31 31. SubDiv Proxy Application Locked 0m
    • Lecture 4.32 32. NURBS to Polygon–1 Locked 0m
    • Lecture 4.33 33. NURBS to Polygon–2 Locked 0m
    • Lecture 4.34 34. Adding TEXT in MAYA-1 Locked 0m
    • Lecture 4.35 35. Adding TEXT in MAYA-2 Locked 0m
  • Chapter 5

    • Lecture 5.1 1. Excess Material options Locked 0m
    • Lecture 5.2 2. Assigning Material Locked 0m
    • Lecture 5.3 3. Change Assigned material Locked 0m
    • Lecture 5.4 4. Transparency Locked 0m
    • Lecture 5.5 5. Ambient Locked 0m
    • Lecture 5.6 6. IPR Render Locked 0m
    • Lecture 5.7 7. Incandescence Locked 0m
    • Lecture 5.8 8. Diffuse & Secular Color Locked 0m
    • Lecture 5.9 9. Eccentricity & Speculate Roll Off Locked 0m
    • Lecture 5.10 10. Assigning Texture Locked 0m
    • Lecture 5.11 11. Texture Color Locked 0m
    • Lecture 5.12 12. Place 2D Texture Options Locked 0m
    • Lecture 5.13 13. Interactive placement Locked 0m
    • Lecture 5.14 14. Bitmap Texture Locked 0m
    • Lecture 5.15 15. Texture in Transparency Locked 0m
    • Lecture 5.16 16. Multilister Locked 0m
    • Lecture 5.17 17. Bump mapping Locked 0m
    • Lecture 5.18 18. Displacement Locked 0m
    • Lecture 5.19 19. Textures on Sub-object Level Locked 0m
    • Lecture 5.20 20. Planer Mapping Locked 0m
    • Lecture 5.21 21. Automatic Mapping Locked 0m
    • Lecture 5.22 22. Cylindrical / Spherical Mapping Locked 0m
    • Lecture 5.23 23. UV Texture Editor Locked 0m
    • Lecture 5.24 24. 3D Paint Tool Locked 0m
  • Chapter 6

    • Lecture 6.1 1. How to Excess Lights? Locked 0m
    • Lecture 6.2 2. Defining Lights Locked 0m
    • Lecture 6.3 3. Manipulator Locked 0m
    • Lecture 6.4 4. Use All Lights Locked 0m
    • Lecture 6.5 5. Light Settings Locked 0m
    • Lecture 6.6 6. Light Color Locked 0m
    • Lecture 6.7 7. Light Type Locked 0m
    • Lecture 6.8 8. Light Intensity Locked 0m
    • Lecture 6.9 9. Cone Angle Locked 0m
    • Lecture 6.10 10. Penumbra Angle Locked 0m
    • Lecture 6.11 11. Decay Rate Locked 0m
    • Lecture 6.12 12. Ambient light Locked 0m
    • Lecture 6.13 13. Area Light Locked 0m
    • Lecture 6.14 14. Directional Light Locked 0m
    • Lecture 6.15 15. Point Light Locked 0m
    • Lecture 6.16 16. Spot Light Locked 0m
    • Lecture 6.17 17. Volume Light Locked 0m
    • Lecture 6.18 18. Shadows Locked 0m
    • Lecture 6.19 19. Ambient Light have no Shadows Locked 0m
    • Lecture 6.20 20. Direct + Area Light Locked 0m
    • Lecture 6.21 21. Combination of lights Locked 0m
  • Chapter 7

    • Lecture 7.1 1. Create Camera Locked 0m
    • Lecture 7.2 2. Camera View Locked 0m
    • Lecture 7.3 3. Adjusting Camera Locked 0m
    • Lecture 7.4 4. Basic Camera Locked 0m
    • Lecture 7.5 5. Camera and Aim Locked 0m
    • Lecture 7.6 6. Camera, Aim and Up Locked 0m
    • Lecture 7.7 7. Film Gate/Resolution Gate Locked 0m
    • Lecture 7.8 8. Camera Attributes Locked 0m
    • Lecture 7.9 9. Angle of View / Focal Length Locked 0m
    • Lecture 7.10 10. Image plane Locked 0m
    • Lecture 7.11 11. Depth of Field Locked 0m
    • Lecture 7.12 12. Animation intro-1 Locked 0m
    • Lecture 7.13 12. Animation intro-2 Locked 0m

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Rs.2,000
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